Frequently Asked Questions

What is Snayke?

Snayke is an arcade puzzle game inspired by the classic title Snake. You are put in control of a snake-like creature in an abstract world where your goal is to consume every "food" block in each level, while avoiding your own tail and other obstacles. Your snake grows in length as it consumes food, making it easier to accidentally run into your tail. Different block types are introduced in the later stages of the game including teleporters, bombs, and more.

Snayke includes a "classic" mode which is more like the traditional arcade Snake game; there are no obstacles other than your tail, and the only goal is to stay alive as long as possible while gaining score by eating food blocks. Classic mode includes optional round-based competitive local multiplayer with up to 4 players or AI bots.

Where can I buy it and how much does it cost?

The game can be purchased from Desura for $2.99 USD. A free demo is available as well. If you're interested in Snayke's music, you can listen to and buy the soundtrack directly from Anton Riehl, the game's composer.

What are the minimum system requirements needed to play?

Snayke needs an OpenGL-compatible computer running Windows, Mac OS 10.5+, or Linux. Shader support (OpenGL 2.1+ / Shader Model 3.0+) is not necessary, but will make the game look better. Many laptops and netbooks have integrated Intel GMA graphics chips which do not support shaders, but will still run the game.

Why won't Snayke be available for mobile devices?

Snayke is being developed using the LÖVE game framework which currently only supports desktop operating systems, however the game may be ported to iOS and Android in the future.

Why doesn't the game have online multiplayer?

After some research and a test implementation of networked multiplayer, it was determined that the nature of Snayke's gameplay makes latency and packet loss much more visible and impactful than it would be in most other games. It simply isn't fun to play with any kind of lag without heavy modifications to the base mechanics of the game.

© Alex Szpakowski 2013 | ContactTwitter